Commission Status
Public queue
Anonymous capacity view. Slot IDs stay public-safe while still showing exactly where work sits in the production pipeline. Commissions are worked in the order received, with progress updates at each phase.
Slot 01queued
Inquiry received. Scope and quote review pending.
Preliminarycurrent phase
The idea is discussed with detailed references. All requested features are documented and agreed upon before work begins.
Concept
Building the initial shape and geometry of the asset.
Optimization / Retopology
Clean topology for smooth textures and zero clipping when rigged.
UV Seaming & Material Assignment
UV islands created and mapped. For SL clients: each mesh supports 8 materials, so customizable areas are planned in advance.
Rigging & Weight Painting
The asset is rigged to the avatar body to ensure natural movement without stretching or clipping.
Texturing
PBR materials and textures created and assigned to the asset.
Once all phases are complete, the commission is ready for delivery upon final payment. See the Terms of Service for full payment and revision details.
Slot 02in production
Asset production is active. Current focus: optimization and retopology.
Preliminary
The idea is discussed with detailed references. All requested features are documented and agreed upon before work begins.
Concept
Building the initial shape and geometry of the asset.
Optimization / Retopologycurrent phase
Clean topology for smooth textures and zero clipping when rigged.
UV Seaming & Material Assignment
UV islands created and mapped. For SL clients: each mesh supports 8 materials, so customizable areas are planned in advance.
Rigging & Weight Painting
The asset is rigged to the avatar body to ensure natural movement without stretching or clipping.
Texturing
PBR materials and textures created and assigned to the asset.
Once all phases are complete, the commission is ready for delivery upon final payment. See the Terms of Service for full payment and revision details.
Slot 03review
Delivered for review. Waiting on consolidated feedback before the next pass.
Preliminary
The idea is discussed with detailed references. All requested features are documented and agreed upon before work begins.
Concept
Building the initial shape and geometry of the asset.
Optimization / Retopology
Clean topology for smooth textures and zero clipping when rigged.
UV Seaming & Material Assignment
UV islands created and mapped. For SL clients: each mesh supports 8 materials, so customizable areas are planned in advance.
Rigging & Weight Painting
The asset is rigged to the avatar body to ensure natural movement without stretching or clipping.
Texturingcurrent phase
PBR materials and textures created and assigned to the asset.
Once all phases are complete, the commission is ready for delivery upon final payment. See the Terms of Service for full payment and revision details.